//
//  MLCountDownFreezeTime.h
//  WaterProof
//
//  Created by victor0321 on 12/1/8.
//  Copyright 2012年 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

#import "StageData.h"
#import "MLUserInterface.h"

@interface MLCountDownFreezeTime : CCNode {
    CCProgressTimer* time;
    WeaponMask weaponMaskTag;
}

+(id)countDownWith:(CCProgressTimer*)timer Tag:(WeaponMask)tag;
-(id)initWith:(CCProgressTimer*)timer Tag:(WeaponMask)tag;
-(void)update:(ccTime)delta;

@end
